Master Class: Initial design

Time for a real post! So the most pressing of my projects at the moment is the Master Class one, in the sense that the deadline is fast approaching and I need to get a wriggle on with it!

The idea for this project is that we devote 100 hours of work, the equivalent of two working weeks in industry, to complete a task set by industry practitioners – I guess to simulate how it would be in a real working environment.

Before Christmas we were lucky enough to be visited by the likes of Double Negative, Sony Games Cambridge, EA Criterion Games and many more, each of whom set a brief specialising in a specific area of computer animation. I chose the Character Project from Sony Games Cambridge.

I present to you (for lack of a better name) ‘Warrior Woman’. Yeah hopefully she’ll have a more interesting name but for now I’m concentrating on the design 😛

LucyAshfield_Sony_Character_Ref

initial_model_sheet

This was the initial model sheet I did for my interim submission. I’ve since had a meeting with a guy from Sony who gave me some useful tips for improving her design and pushing her character. While they liked her asymmetrical hair, they advised me to consider the following for my final submission:

–         Push the pose. Her pose could be much more dynamic and convey her character better, much like those seen in the reference board where the women ooze confidence and experience, casually holding their lethal weapon like it’s nothing.

–         Develop costume design. This is something I was going to do anyway, she’s definitely in need of some fancy ass armour to pass her off as the badass warrior she’s supposed to be! I’ll look at armour and clothing reference to see how various materials look and hang.

–         Use anatomical reference for sculpting muscle structure of exposed parts. An important point indeed for a character designed to be drooled over and/or envious of! She has many an exposed part 😉

–         Beef up her weapon. Pretty self-explanatory, definitely doesn’t look as though her current poxy little staff could deal much damage!

Welcome

Hello there! I’m Lucy Ashfield, a student at the NCCA studying BA (Hons) Computer Animation Arts, and with my third year now well under way, I thought it was bloomin’ well time I started a blog! I wondered if I would ever find the time to take time out of working on projects.. to then write about those projects, but it has to be done! Especially since I will soon be one of the many graduates trying to find a job. And it’s always nice to show off your work 😀

So as a little introduction, I’m in the second term of my final year at the awesome National Centre for Computer Animation in Bournemouth, and I currently have three projects on the go: Master Classes in Computer Graphics Techniques, Innovations, and the biggy.. Major Project. I hope to explain a little bit more about these projects in posts to come, but for now I best get working on them!