Master Class: Revised design

After a bit of making a fool of myself by posing with a broom and research into fantasy/medieval armour, I came up with this..

revised_model_sheet

This project is all done and handed in now; modelling her was quite a challenge! It’s safe to say I was a bit over-ambitious with the design considering my modelling skills and the time I had left. I had to alter the design slightly where I had problems, but on the whole it turned out alright! I’ll post some pics once I get a nice render 🙂

Master Class: Initial design

Time for a real post! So the most pressing of my projects at the moment is the Master Class one, in the sense that the deadline is fast approaching and I need to get a wriggle on with it!

The idea for this project is that we devote 100 hours of work, the equivalent of two working weeks in industry, to complete a task set by industry practitioners – I guess to simulate how it would be in a real working environment.

Before Christmas we were lucky enough to be visited by the likes of Double Negative, Sony Games Cambridge, EA Criterion Games and many more, each of whom set a brief specialising in a specific area of computer animation. I chose the Character Project from Sony Games Cambridge.

I present to you (for lack of a better name) ‘Warrior Woman’. Yeah hopefully she’ll have a more interesting name but for now I’m concentrating on the design 😛

LucyAshfield_Sony_Character_Ref

initial_model_sheet

This was the initial model sheet I did for my interim submission. I’ve since had a meeting with a guy from Sony who gave me some useful tips for improving her design and pushing her character. While they liked her asymmetrical hair, they advised me to consider the following for my final submission:

–         Push the pose. Her pose could be much more dynamic and convey her character better, much like those seen in the reference board where the women ooze confidence and experience, casually holding their lethal weapon like it’s nothing.

–         Develop costume design. This is something I was going to do anyway, she’s definitely in need of some fancy ass armour to pass her off as the badass warrior she’s supposed to be! I’ll look at armour and clothing reference to see how various materials look and hang.

–         Use anatomical reference for sculpting muscle structure of exposed parts. An important point indeed for a character designed to be drooled over and/or envious of! She has many an exposed part 😉

–         Beef up her weapon. Pretty self-explanatory, definitely doesn’t look as though her current poxy little staff could deal much damage!